Games Utilities & Editors

Quick Memory Editor 5.7

Quick Memory Editor - Modify or lock game data in memory..

Quick Memory Editor is a powerful game cheating tool that can search and edit game data in memory easily. It can search and edit any type of game data such as integer, floating point number, string and uncertain data like blood in game King of Fights.

You can use it to toggle infinite health, ammo and lives to make you like a superman in your games. It also has a memory hex editor for experienced users who are familiar with hex and PC memory knowledge.

Quick Memory Editor 5.7

Quick Memory Editor - Modify or lock game data in memory..

Quick Memory Editor is a powerful game cheating tool that can search and edit game data in memory easily. It can search and edit any type of game data such as integer, floating point number, string and uncertain data like blood in game King of Fights.

You can use it to toggle infinite health, ammo and lives to make you like a superman in your games. It also has a memory hex editor for experienced users who are familiar with hex and PC memory knowledge.

Game Fire 2.1.111

Game Fire
Game Fire - Accelerate your gaming experience.. Game Fire is a FREE open source PC games accelerator utility that enables you to enjoy your favorite modern PC games by transforming your personal computer into a powerful gaming machine with a touch of button.

Game Fire is suitable for beginners as it does not require any technical knowledge at all, as it provides easy to understand options like A,B,C. Touch and Play: Transform your computer into a powerful gaming machine with a touch of button, thanks to Gaming Profile that customizes the way Game Fire optimizes your system without getting involved in Windows functions details.

SDLMAME 0.144u1

SDLMAME - Command-line MAME arcade game emulator.. SDLMAME is an "embedded port" of the popular MAME, by which I mean that although Couriersud and I maintain it, it's included with the main MAME source tree (starting with MAME 0.138).

There are a few principles that guide its development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Windows code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major app only needs to be done once per application, and it then applies across many operating systems.
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